120 BPM Delay Times
Every tempo-synced delay and reverb time at 120 BPM, in milliseconds — normal, dotted and triplet. The chart is pre-filled for 120 BPM; change the tempo to recalculate, and tap any value to copy it.
| Note | Normal | Dotted ·1.5 | Triplet ·⅔ |
|---|---|---|---|
| Whole1/1 | |||
| Half1/2 | |||
| Quarter1/4 · beat | |||
| Eighth1/8 | |||
| Sixteenth1/16 | |||
| Thirty-second1/32 |
Tap any value to copy it to your clipboard. Switch to Hz to sync an LFO.
Delay & reverb times at 120 BPM
At 120 BPM one beat (a quarter note) is 500 ms, so an eighth-note delay is 250 ms and a sixteenth is 125 ms. Dial any of these into your delay or set a tempo-synced reverb's pre-delay to the sixteenth and its tail to fade around a beat or two. The full chart above covers every note value.
The dotted-eighth delay at 120 BPM
The famous dotted-eighth delay — the shimmering, off-grid repeat behind countless guitar and pop productions — is 375 ms at 120 BPM (1.5× the 250 ms eighth note). A triplet delay is ⅔ of the plain note instead, giving a rolling, galloping echo; both columns are in the chart.
120 BPM in context
One hundred and twenty BPM is the unofficial default of modern music — house, disco, EDM, much of pop and the factory setting on nearly every drum machine and DAW. A beat is exactly 500 ms, so it is the cleanest tempo to learn delay and reverb timing on. Practise against it in the 120 BPM metronome — the only one with named human feels.
Find your BPM
Not sure of your track's tempo? Tap it out and it sends the BPM straight to the full delay calculator. Switch the chart above to Hz (it's just 1000 ÷ ms) to sync an LFO, tremolo or auto-filter.