160 BPM Delay Times
Every tempo-synced delay and reverb time at 160 BPM, in milliseconds — normal, dotted and triplet. The chart is pre-filled for 160 BPM; change the tempo to recalculate, and tap any value to copy it.
| Note | Normal | Dotted ·1.5 | Triplet ·⅔ |
|---|---|---|---|
| Whole1/1 | |||
| Half1/2 | |||
| Quarter1/4 · beat | |||
| Eighth1/8 | |||
| Sixteenth1/16 | |||
| Thirty-second1/32 |
Tap any value to copy it to your clipboard. Switch to Hz to sync an LFO.
Delay & reverb times at 160 BPM
At 160 BPM one beat (a quarter note) is 375 ms, so an eighth-note delay is 187.5 ms and a sixteenth is 93.75 ms. Dial any of these into your delay or set a tempo-synced reverb's pre-delay to the sixteenth and its tail to fade around a beat or two. The full chart above covers every note value.
The dotted-eighth delay at 160 BPM
The famous dotted-eighth delay — the shimmering, off-grid repeat behind countless guitar and pop productions — is 281.25 ms at 160 BPM (1.5× the 187.5 ms eighth note). A triplet delay is ⅔ of the plain note instead, giving a rolling, galloping echo; both columns are in the chart.
160 BPM in context
One hundred and sixty BPM is genuinely quick — the grid of footwork and juke, the double-time feel of trap, and (heard as half-time) a common drum-and-bass reference. Fast bluegrass and punk live up here too. Practise against it in the 160 BPM metronome — the only one with named human feels.
Find your BPM
Not sure of your track's tempo? Tap it out and it sends the BPM straight to the full delay calculator. Switch the chart above to Hz (it's just 1000 ÷ ms) to sync an LFO, tremolo or auto-filter.